Who am I?
A swedish Technical Designer and Business Developer of equal measure with a decade’s worth of experience. Founder of Frogsong Studios (anno 2014) carrying the CEO role at the company since it instated in 2016. I had several different roles in a broad variety of projects ranging from game- and level design, level dressing, lighting composition, heavy-duty scripting, project planning and scrum management, business development and deal-making, budgeting and so forth – the list goes on as the skills needed to run an indie company stacks up.
Game Credits

River Towns (2025) is a city-builder puzzle game where you solve puzzles by placing buildings and creating vibrant cities. Developed by our studio Frogsong Studios. I contributed to the development as a Game Designer, Scripter, Level Designer and Lighting Artist. I pitched and signed the project with our publishers.
Satisfactory (2024) a first-person open-world factory building game with a dash of exploration and combat, developed by Coffee Stain Studios. I worked as a project manager and designer for Frogsong Studios production-line as support studio.
Spellsworn (2018) is a MOBA released on Steam, by Frogsong Studios. I contributed as a Designer doing game- and level design, technical scripting, product design, project planning.