Portfolio

Who am I?

A swedish Technical Designer and Business Developer of equal measure with a decade’s worth of experience. Founder of Frogsong Studios (anno 2014) carrying the CEO role at the company since it instated in 2016. I had several different roles in a broad variety of projects ranging from game- and level design, level dressing, lighting composition, heavy-duty scripting, project planning and scrum management, business development and deal-making, budgeting and so forth – the list goes on as the skills needed to run an indie company stacks up.

Game Credits


River Towns (2025) is a city-builder puzzle game where you solve puzzles by placing buildings and creating vibrant cities. Developed by our studio Frogsong Studios. I contributed to the development as a Game Designer, Scripter, Level Designer and Lighting Artist. I pitched and signed the project with our publishers.

Satisfactory (2024) a first-person open-world factory building game with a dash of exploration and combat, developed by Coffee Stain Studios. I worked as a project manager and designer for Frogsong Studios production-line as support studio.


Teardown (2022) a voxel destruction heist game. I contributed as a Technical Level Designer doing lightweight scripting, level design and paper designs for Gordon Villa, Isla Estocastica.

D-Corp (2021) a co-op base defense game, released on Steam by Frogsong Studios. I contributed as Lead Designer doing game- &  level design, technical scripting, product design, project planning.

Spellsworn (2018) is a MOBA released on Steam, by Frogsong Studios. I contributed as a Designer doing game- and level design, technical scripting, product design, project planning.


Project Temporality (2014) is a 3rd-Person Time-puzzler released on Steam, by Defrost Games. I contributed in the later stages of level design passes with testing and final layout fixes for the puzzles.