Cosmic Bangers (2012)
Plattform:
Standalone PC
Genre:
Point-and-Cick Adventure
Engine:
Student Custom-Made
Team:
2 Level Designers, 4 Programmers, 4 Artists
Release:
2012
Description
The player is takes on a space adventure, dogfighting enemy shuttles and venturing through the cold space. In the game the player must destroy satellites, defend space platforms and destroy battle cruisers. This was the first 3D-projects I participated in during my time at The Game Assembly, it was also our first time using Physically Based Shading which took as a good while to setup a working pipeline for.
Responsibilities
– Level Design
– Producing 3D models for spacestations using modular textures
– Scripting
Screenshots
[wpsgallery]